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Geodude sprite

#0074

Geodude

rockground0.4 m · 20.0 kg

Base stats — 300 total

HP
40
Atk
80
Def
100
SpA
30
SpD
30
Spe
20

Abilities

  • Rock Head
  • Sturdy
  • Sand Veil hidden

Learnset

What Geodude learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 6BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 9Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 12Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • 15Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 19Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 23Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 27EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • 31Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 35ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM18

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.