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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Geodude sprite

#0074

Geodude

rockground0.4 m · 20.0 kg

Base stats 300 total

HP
40
Atk
80
Def
100
SpA
30
SpD
30
Spe
20

Abilities

  • Rock Head
  • Sturdy
  • Sand Veil hidden

Learnset

What Geodude learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level7

  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 11Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 16Rock ThrowrockPhysical50 BP65% acc15 PPInflicts regular damage with no additional effect.
  • 21Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
  • 26HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 31EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • 36ExplosionnormalPhysical170 BP100% acc5 PPUser faints.

TM/HM23

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • DiggroundPhysical100 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • ExplosionnormalPhysical170 BP100% acc5 PPUser faints.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubmissionfightingPhysical80 BP80% acc25 PPUser receives 1/4 the damage it inflicts in recoil.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet