#0752
Araquanid
waterbug1.8 m · 82.0 kg
Base stats — 454 total
- HP
- 68
- Atk
- 70
- Def
- 92
- SpA
- 50
- SpD
- 132
- Spe
- 42
Abilities
- Water Bubble
- Water Absorb hidden
Learnset
What Araquanid learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 1Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- 1InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 12Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 16Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 20HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 26CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 32SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 38EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
- 44LungebugPhysical80 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- 50LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- 56Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 62Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
TM/HM30
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor1
- Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
Appears in — 5 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet
- champions