#0754
Lurantis
grass0.9 m · 18.5 kg
Base stats — 480 total
- HP
- 70
- Atk
- 105
- Def
- 90
- SpA
- 80
- SpD
- 90
- Spe
- 45
Abilities
- Leaf Guard
- Contrary hidden
Learnset
Showing Ultra Sun / Ultra Moon — pick a game to switch.
Level18
- —Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
- 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 1GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 1LeafagegrassPhysical40 BP100% acc40 PPInflicts regular damage with no additional effect.
- 1Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 1Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
- 1Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 1X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 5LeafagegrassPhysical40 BP100% acc40 PPInflicts regular damage with no additional effect.
- 10Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 14GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 19IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 23Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 28SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 32SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 40Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 47Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- 55Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
TM/HM32
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor12
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
Appears in — 4 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet