#0756
Shiinotic
grassfairy1.0 m · 11.5 kg
Base stats — 405 total
- HP
- 60
- Atk
- 45
- Def
- 80
- SpA
- 90
- SpD
- 100
- Spe
- 30
Abilities
- Illuminate
- Effect Spore
- Rain Dish hidden
Learnset
What Shiinotic learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1Confuse RayghostStatus100% acc10 PPConfuses the target.
- 1IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 12Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 16Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
- 20MoonlightfairyStatus5 PPHeals the user by half its max HP. Affected by weather.
- 27Strength SapgrassStatus100% acc10 PPHeals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
- 32Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 38Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- 44SporegrassStatus100% acc15 PPPuts the target to sleep.
- 50MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 56Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM/HM30
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Pollen PuffbugSpecial90 BP100% acc15 PPDamages opponents, but heals allies for 50% of their max HP.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield