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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Salandit sprite

#0757

Salandit

poisonfire0.6 m · 4.8 kg

Base stats 320 total

HP
48
Atk
44
Def
40
SpA
71
SpD
40
Spe
77

Abilities

  • Corrosion
  • Oblivious hidden

Learnset

Showing Ultra Sun / Ultra Moonpick a game to switch.

Level14

  • 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 8Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 13Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
  • 16SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 21Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • 24Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 29ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 32Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 37VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • 40FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 45Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
  • 48Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.

Egg5

  • BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.

TM/HM31

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Tutor10

  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.

Appears in 4 games

  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet