#0758
Salazzle
poisonfire1.2 m · 22.2 kg
Base stats — 480 total
- HP
- 68
- Atk
- 64
- Def
- 60
- SpA
- 111
- SpD
- 60
- Spe
- 117
Abilities
- Corrosion
- Oblivious hidden
Learnset
What Salazzle learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level20
- —Fire LashfirePhysical80 BP100% acc15 PPLowers the target’s Defense by one stage after inflicting damage.
- 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 1EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 1EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- 1Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 1SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- 1TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- 15Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
- 20Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 25Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 30IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- 37VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- 44Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- 51FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 58ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
TM/HM57
- Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- Burning JealousyfireSpecial70 BP100% acc5 PPBurns the target if it had a state stage raise this turn.
- Dragon CheerdragonStatus15 PPThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
- Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Temper FlarefirePhysical75 BP100% acc10 PPSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- Will O WispfireStatus85% acc15 PPBurns the target.
Appears in — 5 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet
- champions