#0761
Bounsweet
grass0.3 m · 3.2 kg
Base stats — 210 total
- HP
- 42
- Atk
- 30
- Def
- 38
- SpA
- 30
- SpD
- 38
- Spe
- 32
Abilities
- Leaf Guard
- Oblivious
- Sweet Veil hidden
Learnset
What Bounsweet learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level9
- 1SplashnormalStatus40 PPDoes nothing.
- 5Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
- 9Rapid SpinnormalPhysical20 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- 13Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 17Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 21Magical LeafgrassSpecial60 BP20 PPNever misses.
- 25Teeter DancenormalStatus100% acc20 PPConfuses the target.
- 29FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 33Aromatic MistfairyStatus20 PPRaises a selected ally’s Special Defense by one stage.
Egg6
- AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
TM/HM23
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 4 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet