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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Comfey sprite

#0764

Comfey

fairy0.1 m · 0.3 kg

Base stats 485 total

HP
51
Atk
52
Def
90
SpA
82
SpD
110
Spe
100

Abilities

  • Flower Veil
  • Triage
  • Natural Cure hidden

Learnset

Showing Ultra Sun / Ultra MoonComfey doesn't appear in Other ROM hack.

Level19

  • 1Flower ShieldfairyStatus10 PPRaises the Defense of all Grass Pokémon in battle.
  • 1Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 1Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 4Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 7Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 10Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 13GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 16WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 19Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • 22Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • 25Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
  • 28SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 31Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 34Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 37Floral HealingfairyStatus10 PPHeals the target for ½ its max HP, or ⅔ on Grassy Terrain.
  • 40Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 43AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 46Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • 49Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.

Egg4

  • After YounormalStatus15 PPMakes the target act next this turn.
  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.

TM/HM32

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Tutor18

  • After YounormalStatus15 PPMakes the target act next this turn.
  • Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
  • BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Heal BellnormalStatus5 PPCures the entire party of major status effects.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • Role PlaypsychicStatus10 PPCopies the target’s ability.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

Appears in 4 games

  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet