#0076
Golem
rockground1.4 m · 300.0 kg
Base stats — 495 total
- HP
- 80
- Atk
- 120
- Def
- 130
- SpA
- 55
- SpD
- 65
- Spe
- 45
Abilities
- Rock Head
- Sturdy
- Sand Veil hidden
Learnset
What Golem learns in Yellow. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level8
- 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 11Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 16Rock ThrowrockPhysical50 BP65% acc15 PPInflicts regular damage with no additional effect.
- 21Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
- 29HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 36EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- 43ExplosionnormalPhysical170 BP100% acc5 PPUser faints.
TM/HM25
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- DiggroundPhysical100 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- ExplosionnormalPhysical170 BP100% acc5 PPUser faints.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- MimicnormalStatus10 PPCopies the target’s last used move.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubmissionfightingPhysical80 BP80% acc25 PPUser receives 1/4 the damage it inflicts in recoil.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet