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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Pyukumuku sprite

#0771

Pyukumuku

water0.3 m · 1.2 kg

Base stats 410 total

HP
55
Atk
60
Def
130
SpA
30
SpD
130
Spe
5

Abilities

  • Innards Out
  • Unaware hidden

Learnset

What Pyukumuku learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 5Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 10TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • 15SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 20CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 25PurifypoisonStatus20 PPCures the target of a major status ailment and heals the user for 50% of its max HP.
  • 30CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 35Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • 40Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 45RecovernormalStatus5 PPHeals the user by half its max HP.
  • 50SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
  • 55ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 60MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.

Egg4

  • Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.

TM/HM16

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Appears in 3 games

  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield