#0771
Pyukumuku
water0.3 m · 1.2 kg
Base stats — 410 total
- HP
- 55
- Atk
- 60
- Def
- 130
- SpA
- 30
- SpD
- 130
- Spe
- 5
Abilities
- Innards Out
- Unaware hidden
Learnset
What Pyukumuku learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 5Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 10TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 15SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 20CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 25PurifypoisonStatus20 PPCures the target of a major status ailment and heals the user for 50% of its max HP.
- 30CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 35Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
- 40Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- 45RecovernormalStatus5 PPHeals the user by half its max HP.
- 50SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 55ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 60MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
Egg4
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM16
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield