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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Type: Null sprite

#0772

Type: Null

normal1.9 m · 120.5 kg

Base stats 534 total

HP
95
Atk
95
Def
95
SpA
95
SpD
95
Spe
59

Abilities

  • Battle Armor

Learnset

What Type: Null learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5Aerial AceflyingPhysical60 BP20 PPNever misses.
  • 10Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • 15Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • 20Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
  • 25Crush ClawnormalPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • 30Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 35Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • 40X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 45Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 50Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 55Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

TM/HM31

  • Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Tutor1

  • Terrain PulsenormalSpecial50 BP100% acc10 PPIf any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Appears in 3 games

  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield