#0775
Komala
normal0.4 m · 19.9 kg
Base stats — 480 total
- HP
- 65
- Atk
- 115
- Def
- 65
- SpA
- 75
- SpD
- 95
- Spe
- 65
Abilities
- Comatose
Learnset
Showing Ultra Sun / Ultra Moon — pick a game to switch.
Level13
- 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 1RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 6Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- 6StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- 6SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 11Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- 16YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 21SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 26FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 31Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 36Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 41Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 46ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
Egg4
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- SingnormalStatus55% acc15 PPPuts the target to sleep.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
TM/HM29
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- QuashdarkStatus100% acc15 PPMakes the target act last this turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor8
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet