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Turtonator sprite

#0776

Turtonator

firedragon2.0 m · 212.0 kg

Base stats — 485 total

HP
60
Atk
78
Def
135
SpA
91
SpD
85
Spe
36

Abilities

  • Shell Armor

Learnset

What Turtonator learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 8ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 12EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • 16FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 20IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • 24Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • 28Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 32Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 36FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 40Shell TrapfireSpecial150 BP100% acc5 PPOnly inflicts damage if the user was hit by a physical move this turn.
  • 44Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  • 48OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • 52ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

Egg4

  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Head SmashrockPhysical150 BP80% acc5 PPUser receives 1/2 the damage inflicted in recoil.
  • Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.

TM/HM48

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Heat CrashfirePhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • Will O WispfireStatus85% acc15 PPBurns the target.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor5

  • Burning JealousyfireSpecial70 BP100% acc5 PPBurns the target if it had a state stage raise this turn.
  • Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
  • Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
  • Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.

Appears in — 3 games

Click a game to see the learnset as it works there; click again to go back to the latest.