#0786
Tapu Lele
psychicfairy1.2 m · 18.6 kg
Base stats — 570 total
- HP
- 70
- Atk
- 85
- Def
- 75
- SpA
- 130
- SpD
- 115
- Spe
- 95
Abilities
- Psychic Surge
- Telepathy hidden
Learnset
What Tapu Lele learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 5WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
- 10AromatherapygrassStatus5 PPCures the entire party of major status effects.
- 15Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- 20PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 25FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
- 30Aromatic MistfairyStatus20 PPRaises a selected ally’s Special Defense by one stage.
- 35Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- 40ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 45PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- 50Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 55Natures MadnessfairySpecial90% acc10 PPInflicts damage equal to half the target’s HP.
- 60MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 65TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- 70Skill SwappsychicStatus10 PPUser and target swap abilities.
- 75Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM/HM42
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Speed SwappsychicStatus10 PPExchanges the user’s Speed with the target’s.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield