#0787
Tapu Bulu
grassfairy1.9 m · 45.5 kg
Base stats — 570 total
- HP
- 70
- Atk
- 130
- Def
- 115
- SpA
- 85
- SpD
- 95
- Spe
- 75
Abilities
- Grassy Surge
- Telepathy hidden
Learnset
Showing Ultra Sun / Ultra Moon — Tapu Bulu doesn't appear in Legends: Z-A.
Level18
- 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 1Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- 1LeafagegrassPhysical40 BP100% acc40 PPInflicts regular damage with no additional effect.
- 1Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 1SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 1WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 1WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
- 1Wood HammergrassPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 8Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
- 14Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 20Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 26Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 32Horn LeechgrassPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- 38RototillergroundStatus10 PPRaises the Attack and Special Attack of all Grass Pokémon in battle.
- 43Natures MadnessfairySpecial90% acc10 PPInflicts damage equal to half the target’s HP.
- 48Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 53MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 58Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
TM/HM42
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor11
- Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield