#0788
Tapu Fini
waterfairy1.3 m · 21.2 kg
Base stats — 570 total
- HP
- 70
- Atk
- 75
- Def
- 115
- SpA
- 95
- SpD
- 130
- Spe
- 85
Abilities
- Misty Surge
- Telepathy hidden
Learnset
Showing Ultra Sun / Ultra Moon — Tapu Fini doesn't appear in Scarlet / Violet.
Level18
- 1HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 1Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
- 1Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 1MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- 1Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
- 1MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
- 8Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 14WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- 20SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 26RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
- 32BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 38DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- 43Natures MadnessfairySpecial90% acc10 PPInflicts damage equal to half the target’s HP.
- 48Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 53Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 58Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
TM/HM34
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor13
- DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield