#0788
Tapu Fini
waterfairy1.3 m · 21.2 kg
Base stats — 570 total
- HP
- 70
- Atk
- 75
- Def
- 115
- SpA
- 95
- SpD
- 130
- Spe
- 85
Abilities
- Misty Surge
- Telepathy hidden
Learnset
What Tapu Fini learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1Disarming VoicefairySpecial40 BP15 PPNever misses.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 5WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
- 10HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 10MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- 15Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 20Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 25BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 30DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- 35Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
- 40SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- 45Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 50Mean LooknormalStatus5 PPPrevents the target from leaving battle.
- 55Natures MadnessfairySpecial90% acc10 PPInflicts damage equal to half the target’s HP.
- 60MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 65Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 70SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 75Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM/HM42
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
- Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield