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Rapidash sprite

#0078

Rapidash

fire1.7 m · 95.0 kg

Base stats — 500 total

HP
65
Atk
100
Def
70
SpA
80
SpD
80
Spe
105

Abilities

  • Run Away
  • Flash Fire
  • Flame Body hidden

Learnset

What Rapidash learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level19

  • —Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 1MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
  • 1Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 15Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • 20StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • 26Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 32AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 38Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • 51Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 65Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

TM/HM16

  • Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Solar BeamgrassSpecial200 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.