#0078
Rapidash
fire1.7 m · 95.0 kg
Base stats — 500 total
- HP
- 65
- Atk
- 100
- Def
- 70
- SpA
- 80
- SpD
- 80
- Spe
- 105
Abilities
- Run Away
- Flash Fire
- Flame Body hidden
Learnset
What Rapidash learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- —Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 1Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
- 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- 1MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 1Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 5EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 15Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 20StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- 26Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 32AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 38Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- 51Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 65Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM/HM16
- Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Solar BeamgrassSpecial200 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Will O WispfireStatus85% acc15 PPBurns the target.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus