#0078
Rapidash
fire1.7 m · 95.0 kg
Base stats — 500 total
- HP
- 65
- Atk
- 100
- Def
- 70
- SpA
- 80
- SpD
- 80
- Spe
- 105
Abilities
- Run Away
- Flash Fire
- Flame Body hidden
Learnset
What Rapidash learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level10
- 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 30Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 32StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- 35GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 39Fire SpinfireSpecial15 BP70% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 47Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 55AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
TM/HM16
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- MimicnormalStatus10 PPCopies the target’s last used move.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus