#0794
Buzzwole
bugfighting2.4 m · 333.6 kg
Base stats — 570 total
- HP
- 107
- Atk
- 139
- Def
- 139
- SpA
- 53
- SpD
- 53
- Spe
- 79
Abilities
- Beast Boost
Learnset
What Buzzwole learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- 5TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 10Fell StingerbugPhysical50 BP100% acc25 PPRaises the user’s Attack by two stages if it KOs the target.
- 15Vital ThrowfightingPhysical70 BP10 PPNever misses.
- 20Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- 25EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 30ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 35Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- 40LungebugPhysical80 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- 45Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 50Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- 55CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 60Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
- 65SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 70Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
TM/HM41
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- Darkest LariatdarkPhysical85 BP100% acc10 PPIgnores the target’s stat modifiers.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor2
- CoachingfightingStatus10 PPRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield