#0798
Kartana
grasssteel0.3 m · 0.1 kg
Base stats — 570 total
- HP
- 59
- Atk
- 181
- Def
- 131
- SpA
- 59
- SpD
- 31
- Spe
- 109
Abilities
- Beast Boost
Learnset
What Kartana learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- 1Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- 1CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- 1DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 1Sacred SwordfightingPhysical90 BP100% acc15 PPIgnores the target’s stat modifiers.
- 1Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 7False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- 13Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 19SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 23Aerial AceflyingPhysical60 BP20 PPNever misses.
- 29Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
- 31Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 37Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 43Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 47X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 53DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 59Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 67Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 73GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.
TM/HM20
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield