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Kartana sprite

#0798

Kartana

grasssteel0.3 m · 0.1 kg

Base stats — 570 total

HP
59
Atk
181
Def
131
SpA
59
SpD
31
Spe
109

Abilities

  • Beast Boost

Learnset

What Kartana learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 1Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 5Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 10False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • 15CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • 20Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 25Aerial AceflyingPhysical60 BP20 PPNever misses.
  • 30DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 35Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 40SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 45Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
  • 50DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • 55Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
  • 60Sacred SwordfightingPhysical90 BP100% acc15 PPIgnores the target’s stat modifiers.
  • 65Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 70GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.

TM/HM21

  • Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Smart StrikesteelPhysical70 BP10 PPNever misses.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Tutor1

  • Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Appears in — 3 games

Click a game to see the learnset as it works there; click again to go back to the latest.