#0079
Slowpoke
waterpsychic1.2 m · 36.0 kg
Base stats — 315 total
- HP
- 90
- Atk
- 65
- Def
- 65
- SpA
- 40
- SpD
- 40
- Spe
- 15
Abilities
- Oblivious
- Own Tempo
- Regenerator hidden
Learnset
What Slowpoke learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level7
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 18DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
- 22HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 27GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 33Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 40AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 48PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
TM/HM30
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- BlizzardiceSpecial110 BP90% acc5 PPHas a chance to freeze the target.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- DiggroundPhysical100 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsywavepsychicSpecial80% acc15 PPInflicts damage between 50% and 150% of the user’s level.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet