#0079
Slowpoke
waterpsychic1.2 m · 36.0 kg
Base stats — 315 total
- HP
- 90
- Atk
- 65
- Def
- 65
- SpA
- 40
- SpD
- 40
- Spe
- 15
Abilities
- Oblivious
- Own Tempo
- Regenerator hidden
Learnset
What Slowpoke learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 5GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 9Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 14ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 19DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 23HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 28Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 32Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 36Slack OffnormalStatus5 PPHeals the user by half its max HP.
- 41AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 45PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 49Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 54Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 58Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
Egg11
- BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
- Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- BlocknormalStatus5 PPPrevents the target from leaving battle.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
- Mud SportgroundStatus15 PPHalves all Electric-type damage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
TM/HM41
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet