#0800
Necrozma
psychic2.4 m · 230.0 kg
Base stats — 600 total
- HP
- 97
- Atk
- 107
- Def
- 101
- SpA
- 127
- SpD
- 89
- Spe
- 79
Abilities
- Prism Armor
Learnset
What Necrozma learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- 1Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- 1MoonlightfairyStatus5 PPHeals the user by half its max HP. Affected by weather.
- 1Morning SunnormalStatus5 PPHeals the user by half its max HP. Affected by weather.
- 8Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- 16SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 24Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 32Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 40Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- 48Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- 56Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 64Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
- 72Photon GeyserpsychicSpecial100 BP100% acc5 PPInflicts regular damage with no additional effect.
- 80AutotomizesteelStatus15 PPRaises the user’s Speed by two stages and halves the user’s weight.
- 88Prismatic LaserpsychicSpecial160 BP100% acc10 PPUser foregoes its next turn to recharge.
TM/HM54
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
- Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor2
- Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
- Meteor BeamrockSpecial120 BP90% acc10 PPInflicts regular damage with no additional effect.
Appears in — 4 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet