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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Magearna sprite

#0801

Magearna

steelfairy1.0 m · 80.5 kg

Base stats 600 total

HP
80
Atk
95
Def
115
SpA
130
SpD
115
Spe
65

Abilities

  • Soul Heart

Learnset

Showing Ultra Sun / Ultra Moonpick a game to switch.

Level20

  • 1Crafty ShieldfairyStatus10 PPProtects all friendly Pokémon from non-damaging moves.
  • 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 1Gear UpsteelStatus20 PPRaises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
  • 1Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 1Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 1PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 1Shift GearsteelStatus10 PPRaises the user’s Attack by one stage and its Speed by two stages.
  • 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 9Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
  • 17Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 25Mirror ShotsteelSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 33Mind ReadernormalStatus5 PPEnsures that the user’s next move will hit the target.
  • 41Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 49Fleur CannonfairySpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • 57Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • 65Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 73SynchronoisepsychicSpecial120 BP100% acc10 PPHits any Pokémon that shares a type with the user.
  • 81Aura SpherefightingSpecial80 BP20 PPNever misses.
  • 89Heart SwappsychicStatus10 PPUser and target swap stat changes.
  • 97Trump CardnormalSpecial5 PPPower increases when this move has less PP, up to a maximum of 200.

TM/HM33

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.

Tutor12

  • After YounormalStatus15 PPMakes the target act next this turn.
  • Heal BellnormalStatus5 PPCures the entire party of major status effects.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 4 games

  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Scarlet / Violet