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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Zeraora sprite

#0807

Zeraora

electric1.5 m · 44.5 kg

Base stats 600 total

HP
88
Atk
112
Def
75
SpA
102
SpD
80
Spe
143

Abilities

  • Volt Absorb

Learnset

Showing Ultra Sun / Ultra MoonZeraora doesn't appear in Other ROM hack.

Level16

  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 5Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
  • 8Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 12Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 15Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • 19SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • 22Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 26ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • 29Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 33SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 36Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
  • 40Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
  • 43Plasma FistselectricPhysical100 BP100% acc15 PPAfter inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
  • 47Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
  • 50DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.

TM/HM33

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor18

  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
  • ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
  • Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in 2 games

  • Ultra Sun / Ultra Moon
  • Sword / Shield