#0808
Meltan
steel0.2 m · 8.0 kg
Base stats — 300 total
- HP
- 46
- Atk
- 65
- Def
- 65
- SpA
- 55
- SpD
- 35
- Spe
- 34
Abilities
- Magnet Pull
Learnset
What Meltan learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level7
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 9Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 18Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 27Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 36Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- 45Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
TM/HM8
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 2 games
- Let's Go Pikachu / Eevee
- Sword / Shield