#0809
Melmetal
steel2.5 m · 800.0 kg
Base stats — 600 total
- HP
- 135
- Atk
- 143
- Def
- 143
- SpA
- 80
- SpD
- 65
- Spe
- 34
Abilities
- Iron Fist
Learnset
What Melmetal learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- —Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 1Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 9Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 18Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 27Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 36Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- 45Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 54Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- 63ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 72Double Iron BashsteelPhysical60 BP100% acc5 PPHits twice in one turn.
- 81SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 90Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM20
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Solar BeamgrassSpecial200 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 2 games
- Let's Go Pikachu / Eevee
- Sword / Shield