#0809
Melmetal
steel2.5 m · 800.0 kg
Base stats — 600 total
- HP
- 135
- Atk
- 143
- Def
- 143
- SpA
- 80
- SpD
- 65
- Spe
- 34
Abilities
- Iron Fist
Learnset
Showing Sword / Shield — Melmetal doesn't appear in Other ROM hack.
Level16
- —Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 24Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 32Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- 40Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 48Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- 56ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 64DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 72Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- 80SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 88Double Iron BashsteelPhysical60 BP100% acc5 PPHits twice in one turn.
- 96Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM36
- Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Darkest LariatdarkPhysical85 BP100% acc10 PPIgnores the target’s stat modifiers.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
Tutor2
- Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
- Steel RollersteelPhysical130 BP100% acc5 PPEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.
Appears in — 2 games
- Let's Go Pikachu / Eevee
- Sword / Shield