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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Sobble sprite

#0816

Sobble

water0.3 m · 4.0 kg

Base stats 310 total

HP
50
Atk
40
Def
40
SpA
70
SpD
40
Spe
70

Abilities

  • Torrent
  • Sniper hidden

Learnset

What Sobble learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 8BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 12Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 17Tearful LooknormalStatus20 PPLowers the target’s Attack and Special Attack by one stage.
  • 20Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 24U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • 28LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • 32SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
  • 36Rain DancewaterStatus5 PPChanges the weather to rain for five turns.

Egg7

  • Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Fell StingerbugPhysical50 BP100% acc25 PPRaises the user’s Attack by two stages if it KOs the target.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.

TM/HM25

  • Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Water PledgewaterSpecial80 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
  • WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Appears in 2 games

  • Sword / Shield
  • Scarlet / Violet