#0817
Drizzile
water0.7 m · 11.5 kg
Base stats — 420 total
- HP
- 65
- Atk
- 60
- Def
- 55
- SpA
- 95
- SpD
- 55
- Spe
- 90
Abilities
- Torrent
- Sniper hidden
Learnset
What Drizzile learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 12Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 19Tearful LooknormalStatus20 PPLowers the target’s Attack and Special Attack by one stage.
- 24Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 30U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- 36LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- 42SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 48Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
Egg7
- Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Fell StingerbugPhysical50 BP100% acc25 PPRaises the user’s Attack by two stages if it KOs the target.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
TM/HM27
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Water PledgewaterSpecial80 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Appears in — 2 games
- Sword / Shield
- Scarlet / Violet