#0819
Skwovet
normal0.3 m · 2.5 kg
Base stats — 275 total
- HP
- 70
- Atk
- 55
- Def
- 55
- SpA
- 35
- SpD
- 35
- Spe
- 25
Abilities
- Cheek Pouch
- Gluttony hidden
Learnset
Showing Sword / Shield — Skwovet doesn't appear in Legends: Z-A.
Level13
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 5BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 10Stuff CheeksnormalStatus10 PPCures the entire party of major status effects after inflicting damage.
- 15Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- 15StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- 15SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 20Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 25RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- 30CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 35Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 40Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- 45BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
Egg4
- Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
TM/HM26
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 2 games
- Sword / Shield
- Scarlet / Violet