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Magnemite sprite

#0081

Magnemite

electricsteel0.3 m · 6.0 kg

Base stats 325 total

HP
25
Atk
35
Def
70
SpA
95
SpD
55
Spe
45

Abilities

  • Magnet Pull
  • Sturdy
  • Analytic hidden

Learnset

What Magnemite learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level7

  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 21Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 25Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 29SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 35Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 41SwiftnormalSpecial60 BP20 PPNever misses.
  • 47ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.

TM/HM16

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.