#0828
Thievul
dark1.2 m · 19.9 kg
Base stats — 455 total
- HP
- 70
- Atk
- 58
- Def
- 58
- SpA
- 87
- SpD
- 92
- Spe
- 90
Abilities
- Run Away
- Unburden
- Stakeout hidden
Learnset
Showing Sword / Shield — Thievul doesn't appear in Legends: Z-A.
Level14
- —ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- 1Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- 1Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- 12SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 16AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 22Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 28Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 34Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 40Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
- 46Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- 52Parting ShotdarkStatus100% acc20 PPLowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
TM/HM38
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
Tutor2
- Burning JealousyfireSpecial70 BP100% acc5 PPBurns the target if it had a state stage raise this turn.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
Appears in — 1 games
- Sword / Shield