#0836
Boltund
electric1.0 m · 34.0 kg
Base stats — 490 total
- HP
- 69
- Atk
- 90
- Def
- 60
- SpA
- 90
- SpD
- 60
- Spe
- 121
Abilities
- Strong Jaw
- Competitive hidden
Learnset
Showing Sword / Shield — Boltund doesn't appear in Let's Go Pikachu / Eevee.
Level13
- 1BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 1ElectrifyelectricStatus20 PPChanges the target’s move’s type to Electric if it hasn’t moved yet this turn.
- 1NuzzleelectricPhysical20 BP100% acc20 PPHas a chance to paralyze the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 15RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 20SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 28CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 34CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 41ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 48Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
- 55Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- 62Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM/HM34
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Eerie ImpulseelectricStatus100% acc15 PPLowers the target’s Special Attack by two stages.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
- Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor1
- Rising VoltageelectricSpecial70 BP100% acc20 PPIf Electric Terrain is active and the user is grounded, this move has has its power doubled.
Appears in — 1 games
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