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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Farfetch'd sprite

#0083

Farfetch'd

normalflying0.8 m · 15.0 kg

Base stats 377 total

HP
52
Atk
90
Def
55
SpA
58
SpD
62
Spe
60

Abilities

  • Keen Eye
  • Inner Focus
  • Defiant hidden

Learnset

What Farfetch'd learns in Black 2 / White 2. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level18

  • 1Fury CutterbugPhysical20 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 7Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 9Knock OffdarkPhysical20 BP100% acc20 PPTarget drops its held item.
  • 13Aerial AceflyingPhysical60 BP20 PPNever misses.
  • 19SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 21Air CutterflyingSpecial55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 25Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
  • 31AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 33Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 37AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • 43FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 45False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • 49Air SlashflyingSpecial75 BP95% acc20 PPHas a chance to make the target flinch.
  • 55Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

Egg15

  • CovetnormalPhysical60 BP100% acc40 PPTakes the target’s item.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
  • Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • Trump CardnormalSpecial5 PPPower increases when this move has less PP, up to a maximum of 200.

TM/HM26

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor12

  • CovetnormalPhysical60 BP100% acc40 PPTakes the target’s item.
  • Heat WavefireSpecial100 BP90% acc10 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Knock OffdarkPhysical20 BP100% acc20 PPTarget drops its held item.
  • Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TailwindflyingStatus30 PPFor three turns, friendly Pokémon have doubled Speed.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in 23 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl