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Farfetch'd sprite

#0083

Farfetch'd

normalflying0.8 m · 15.0 kg

Base stats — 377 total

HP
52
Atk
90
Def
55
SpA
58
SpD
62
Spe
60

Abilities

  • Keen Eye
  • Inner Focus
  • Defiant hidden

Learnset

What Farfetch'd learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 4Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 9CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • 13Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 18Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 22AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 27SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 31Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 36Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 40Sky AttackflyingPhysical200 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.

TM/HM13

  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.