#0084
Doduo
normalflying1.4 m · 39.2 kg
Base stats — 310 total
- HP
- 35
- Atk
- 85
- Def
- 45
- SpA
- 35
- SpD
- 35
- Spe
- 75
Abilities
- Run Away
- Early Bird
- Tangled Feet hidden
Learnset
What Doduo learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level7
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 20GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 24Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- 30Drill PeckflyingPhysical80 BP100% acc20 PPInflicts regular damage with no additional effect.
- 36RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- 40Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 44AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
TM/HM16
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FlyflyingPhysical70 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- MimicnormalStatus10 PPCopies the target’s last used move.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- WhirlwindnormalStatus85% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet