#0852
Clobbopus
fighting0.6 m · 4.0 kg
Base stats — 310 total
- HP
- 50
- Atk
- 68
- Def
- 60
- SpA
- 50
- SpD
- 50
- Spe
- 32
Abilities
- Limber
- Technician hidden
Learnset
Showing Sword / Shield — pick a game to switch.
Level11
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 5FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 10BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 15DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 20Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- 25Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- 30SubmissionfightingPhysical80 BP80% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 35TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 40ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 45SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
Egg6
- Circle ThrowfightingPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
TM/HM29
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor1
- CoachingfightingStatus10 PPRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Appears in — 1 games
- Sword / Shield