#0865
Sirfetch'd
fighting0.8 m · 117.0 kg
Base stats — 507 total
- HP
- 62
- Atk
- 135
- Def
- 95
- SpA
- 68
- SpD
- 82
- Spe
- 65
Abilities
- Steadfast
- Scrappy hidden
Learnset
Showing Sword / Shield — Sirfetch'd doesn't appear in Legends: Z-A.
Level19
- —Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 1First ImpressionbugPhysical90 BP100% acc10 PPCan only be used as the first move after the user enters battle.
- 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- 1Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 15Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 20Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- 25DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 30Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- 35DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- 40Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- 45Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 50SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
- 55Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 60Final GambitfightingSpecial100% acc5 PPInflicts damage equal to the user’s remaining HP. User faints.
- 65Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 70Meteor AssaultfightingPhysical150 BP100% acc5 PPUser foregoes its next turn to recharge.
TM/HM29
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Tutor3
- CoachingfightingStatus10 PPRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
- Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Appears in — 1 games
- Sword / Shield