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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Alcremie sprite

#0869

Alcremie

fairy0.3 m · 0.5 kg

Base stats 495 total

HP
65
Atk
60
Def
75
SpA
110
SpD
121
Spe
64

Abilities

  • Sweet Veil
  • Aroma Veil hidden

Learnset

Showing Sword / Shieldpick a game to switch.

Level14

  • DecoratefairyStatus15 PPThe user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
  • 1Aromatic MistfairyStatus20 PPRaises a selected ally’s Special Defense by one stage.
  • 1DecoratefairyStatus15 PPThe user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
  • 1Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • 1Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 15Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 20AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 25AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • 30Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
  • 35Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 40RecovernormalStatus5 PPHeals the user by half its max HP.
  • 45Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
  • 50EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.

TM/HM37

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Magic RoompsychicStatus10 PPNegates held items for five turns.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
  • Mystical FirefireSpecial75 BP100% acc10 PPHas a chance to lower the target’s Special Attack by one stage.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.

Tutor1

  • Misty ExplosionfairySpecial100 BP100% acc5 PPInflicts regular damage with no additional effect.

Appears in 3 games

  • Sword / Shield
  • Scarlet / Violet
  • champions