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Seel sprite

#0086

Seel

water1.1 m · 90.0 kg

Base stats — 325 total

HP
65
Atk
45
Def
55
SpA
45
SpD
70
Spe
45

Abilities

  • Thick Fat
  • Hydration
  • Ice Body hidden

Learnset

What Seel learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level7

  • 1HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 5GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 16Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 21RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • 32Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 37Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • 48SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.

Egg6

  • DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • LickghostPhysical20 BP100% acc30 PPHas a chance to paralyze the target.
  • PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • Perish SongnormalStatus5 PPUser and target both faint after three turns.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.

TM/HM20

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • WhirlpoolwaterSpecial15 BP70% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Tutor1

  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.