#0871
Pincurchin
electric0.3 m · 1.0 kg
Base stats — 435 total
- HP
- 48
- Atk
- 101
- Def
- 95
- SpA
- 91
- SpD
- 85
- Spe
- 15
Abilities
- Lightning Rod
- Electric Surge hidden
Learnset
Showing Sword / Shield — Pincurchin doesn't appear in Legends: Z-A.
Level14
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 5Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 10ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 15Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- 20SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 25Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 30RecovernormalStatus5 PPHeals the user by half its max HP.
- 35CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- 40Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- 45Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 50Zing ZapelectricPhysical80 BP100% acc10 PPHas a chance to make the target flinch.
- 55AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
- 60DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
Egg2
- MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
- Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
TM/HM32
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
- Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Tutor1
- Rising VoltageelectricSpecial70 BP100% acc20 PPIf Electric Terrain is active and the user is grounded, this move has has its power doubled.
Appears in — 2 games
- Sword / Shield
- Scarlet / Violet