#0875
Eiscue
ice1.4 m · 89.0 kg
Base stats — 470 total
- HP
- 75
- Atk
- 80
- Def
- 110
- SpA
- 65
- SpD
- 90
- Spe
- 50
Abilities
- Ice Face
Learnset
Showing Sword / Shield — Eiscue doesn't appear in Legends: Z-A.
Level12
- 1Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 6MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- 12Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- 18Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 24HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 30AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 36Freeze DryiceSpecial70 BP100% acc20 PPSuper-effective against Water.
- 42HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- 48Aurora VeiliceStatus20 PPReduces damage five turns, but must be used during hail.
- 54SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- 60BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
Egg6
- Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Head SmashrockPhysical150 BP80% acc5 PPUser receives 1/2 the damage inflicted in recoil.
- Icicle CrashicePhysical85 BP90% acc10 PPHas a chance to make the target flinch.
- SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
TM/HM31
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 2 games
- Sword / Shield
- Scarlet / Violet