#0876
Indeedee
psychicnormal0.9 m · 28.0 kg
Base stats — 475 total
- HP
- 60
- Atk
- 65
- Def
- 55
- SpA
- 105
- SpD
- 95
- Spe
- 95
Abilities
- Inner Focus
- Synchronize
- Psychic Surge hidden
Learnset
Showing Sword / Shield — Indeedee doesn't appear in Legends: Arceus.
Level13
- 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
- 1Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- 5EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 10Disarming VoicefairySpecial40 BP15 PPNever misses.
- 15PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 20Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 25After YounormalStatus15 PPMakes the target act next this turn.
- 30AromatherapygrassStatus5 PPCures the entire party of major status effects.
- 35PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 40Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- 45Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- 50Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- 55Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
Egg3
- ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
TM/HM38
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- Mystical FirefireSpecial75 BP100% acc10 PPHas a chance to lower the target’s Special Attack by one stage.
- Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor2
- Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
- Terrain PulsenormalSpecial50 BP100% acc10 PPIf any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.
Appears in — 2 games
- Sword / Shield
- Scarlet / Violet