#0877
Morpeko
electricdark0.3 m · 3.0 kg
Base stats — 436 total
- HP
- 58
- Atk
- 95
- Def
- 58
- SpA
- 70
- SpD
- 58
- Spe
- 97
Abilities
- Hunger Switch
Learnset
What Morpeko learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 5LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 10Power TripdarkPhysical20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- 15Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 20FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
- 25BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 30SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 35TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- 40AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 45Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 50CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 55Aura WheelelectricPhysical110 BP100% acc10 PPRaises the user's Speed by 1 stage. In Full Belly Mode, this move is Electric type. In Hangry Mode, this move is Dark type.
- 60ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
Egg8
- ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Parting ShotdarkStatus100% acc20 PPLowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
- QuashdarkStatus100% acc15 PPMakes the target act last this turn.
- Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM50
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Eerie ImpulseelectricStatus100% acc15 PPLowers the target’s Special Attack by two stages.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Appears in — 3 games
- Sword / Shield
- Scarlet / Violet
- champions