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Dewgong sprite

#0087

Dewgong

waterice1.7 m · 120.0 kg

Base stats — 475 total

HP
90
Atk
70
Def
80
SpA
70
SpD
95
Spe
70

Abilities

  • Thick Fat
  • Hydration
  • Ice Body hidden

Learnset

What Dewgong learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 1EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 1Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 8EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 12Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 15Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 20RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • 26Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 32WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 42Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 52Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 62Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

TM/HM16

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
  • Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Dewgong — RunLocke Pokédex