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Duraludon sprite

#0884

Duraludon

steeldragonRun & Bun docs1.8 m · 40.0 kg

Base stats — 535 total

HP
70
Atk
95
Def
115
SpA
120
SpD
50
Spe
85

Abilities

    Learnset

    Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (Sword / Shield).

    Level12

    • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
    • 1Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
    • 6Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
    • 13Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
    • 20Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
    • 27Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
    • 34Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
    • 41Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
    • 48Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
    • 55Metal BurststeelPhysical100% acc10 PPStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
    • 62Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • 69Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.

    Egg3

    • Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
    • Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
    • SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.

    TM/HM40

    • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
    • Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
    • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
    • Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
    • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
    • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
    • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
    • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
    • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
    • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
    • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
    • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
    • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
    • Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
    • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
    • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
    • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
    • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
    • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
    • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
    • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
    • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
    • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
    • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
    • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
    • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
    • ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
    • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
    • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
    • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
    • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
    • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
    • Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
    • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
    • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
    • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
    • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
    • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
    • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.

    Tutor3

    • Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
    • Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
    • Steel RollersteelPhysical130 BP100% acc5 PPEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

    Appears in — 2 games

    Click a game to see the learnset as it works there; click again to go back to the latest.